After defeating the wind dukes who confronted us in the swirling room of pillars, Scruffin and Kraldar resumed their examination of the pillars and the doors at the far side f the room. Random blasts of hurricane-force winds tested our flying ability, and Kraldar was shocked badly after being blown into one of the lightning-covered walls. We discovered a circular cutout in the top of the largest column; when Kraldar put the Seal of Law into it, the column began to rumble and rise towards the lightning-covered ceiling, finally stopping 10 feet shy of the ceiling. Kraldar, Scruffin, and Ilyon extensively searched the room, including hundreds of feet down into the fog below, finding nothing. Ilyon blinked beyond the doors at the far side of the chamber, discovering that nothing lay beyond them but earth and stone. Finally, at a loss of what to do and being in his mind very disrespectful to an item of law and the Defender, Kraldar stepped onto the disk, which rose up toward the ceiling. The lightning parted, and Kraldar passed up into a narrow vertical tube.
Eventually, the tube ended in a chamber that measured some 20 feet by 30 feet, but whose ceiling rose to lofty heights 60 feet above the floor – the true tomb of Icosiel! It was lit with multi-colored lanterns, similar to Zosiel’s tomb, and a stone sarcophagus engraved with Icosiel’s likeness floated 10 feet off the ground. Carvings spiraled around the walls, telling the story of the war between Order and Chaos, ending near the top in a golden door. Kraldar was still empowered with the ability to fly by Scruffin, and flew up to the top of the sarcophagus. There, another carving of Icosiel had his hands outstretched as if holding a round object. Kraldar returned to the top of the tube to retreive the Seal of Law and place it in the carving’s hands, but as he did so a horrible howl echoed through the room and he was ambushed by an evil demon which appeared at the top of the chamber, who struck him with rays from its many eyes.
The rest of the party saw this happen through the magic monocle, and quickly acted to join the fight. Kraldar called upon the lawful power of the Defender to counter attack against the demon, but met with little success against the magic-resistant and willful creature, while the demon continued to shoot rays at him. The rest of the party was teleported in by Scruffin, and began their assault on the demon. The magic users had difficulty with its spell resistance and the many rays of sickness shot by it, but Amadi, empowered with flight by Delaron and speed by Scruffin, made quick work of the demon in hand-to-hand combat.
Kraldar healed the party and placed the Seal of Law in the carving’s hands, which caused the top of the seamless sarcophagus to dissolve into nothingness. Inside it, interred with the remains of Icosiel, were four artifacts – a sword, a shield, a ring, and another piece of the rod of seven parts. Upon picking up the sword, it seemed to Kraldar as though he was transported to another place high among the clouds, where he was confronted by the spirit of Icosiel. Kraldar seemed to be able to understand his ancient words, and was judged worthy by the spirit; Kraldar promised to use the artifacts to uphold law and order in the chaotic and evil times which the world now faced.
The party examined the rest of the room, discovering that the golden door was but a decoration, and Kraldar used a word of recall to teleport the everyone back to the observatory in Koshepa. We told Delaron of the bad news – that his house and school were ruined, his cousin the mayor killed by Ilthane, the mayorality taken over by the corrupt sheriff, and one of the mines in the town seized by the sheriff and passed to Balabar Smenk. The party was apprehensive, as they recalled that Ilthane had been searching for them and Delaron specifically, and were unsure how the populace might now view them for bringing destruction upon the town. We accompanied Delaron through the silent streets to his ruined home, finding a few books which may help us in determining the powers of the four artifacts, and left him there as we continued on to the House of the Eleven to talk to Hamaneezer and discover what had happened in our absence.
At the heavily fortified House of the Eleven we learned that the town’s garrison had been sent to Bloodweep, which had also been attacked by Ilthane and was in much worse shape. Furthermore, those wounded or sickened during Ilthane’s attack did not get better, but rather perished and then rose again, suffused with horrific worms. As such, everyone was barricading themselves in their homes.
We plan to regroup with Delaron to keep him safe, and then contact Dulok Blitzhame, hoping to find allies to help sweep through the town and rid it of this pestilence. Ilyon worries about the safety of his mother from the wurmbeasts. Hopefully we can restore order and deal with the corrupt sheriff and Smenk before Ilthane returns…