possibly out of order, possibly simply totally false. Please correct as need be…
…and the party continued our search for this so-called treasure. I am beginning to question Noth’s reassurances that there is still treasure left to be found in this Carin. She seems extremely capable of lopping off any one of our heads, but maybe her own head is not on so tight itself. I remember seeing her fight with Scruffin to search the wolfs den… two strange allies to have on my team indeed. Yet she did lead us here, and searching through the wolf den did lead to a missing lantern. Maybe I should be more open minded. I am glad they are both with us, after all.
We continued past the bug infestation (where we found a ring and some healing potions) and are now looking into a flooded chamber of water. I wonder if this is a natural or perhaps magical in nature. Amadi looks for clues, but finds none. I cautiously wade into the dark waters and try to get a better look around, when suddenly Scruffin pulls out a scroll of water breathing. “Well, I was hoping to use this to go deep sea diving in the Chu’a River, but I suppose I can do that another time”, Scruffin explains. As a group, it is decided that we should save the scroll and the wild ranger Noth should take a swim. I step out of the water and allow her to do her thing.
Moments later, Noth erupts from the water screaming and bloody, yelling for everyone to get back. Kraldar calms Noth, and heals her. She explains that the water apparently came alive and attacked her. This seems to be a dead end, for now. After all, she claims to have only seen 3 small stone pipes, and no place to surface for another breath. The group retreats back up the elevator into the colorful sarcophagus room to continue exploration.
Kraldar announces “I’m done fucking around. I’m tired of getting beat up by these elevators”. There is something in this bad boy." Kraldar points elaborately to the sarcophagus. “Who wants to take a look!?”
The team eagerly agrees, and helps Kraldar tie a rope around the lid of the sarcophagus. With a few one, two, three- heave-hoes, the group topples to lid of the sarcophagus to the ground, tripping a fire trap at the same time. Luckily, with everyone safely out of range of the blast, with weapons drawn and taught, we slowly approach the sarcophagus to find it completely, utterly empty to our surprise. “Damnit” Amadi says. “It might be a decoy” Kraladr replies in deep thought.
Rejected by the empty nature of the Sarcophagus, the group decides to focus on finding the final lantern. “well, we should keep rotating the Sarcophagus” Noth cheerfully suggests. Again, the team assembles and rotates the sarcophagus into a new position, again opening a new elevator.
Amadi, not wanting to lose his place to Noth as the most “fearless fighter”, volunteers to check out this new elevator. “Come in after me!”, he tells the group. Inside, bones crunch beneath his feet. He looks down and picks up a small bone, twirling it in his fingers. Just then, Amadi slams his head into the ceiling and falls over, coughing and in pain, but the Elevator continues upwards until with only a few feet left, it slowly falls back down, opening the doors. Amadi spills out of the elevator, dusty and hurt.
“What the hell kind of thing is that! Freakin death trap all the way!”. Laughing, Kraldar sees to Amadi’s wounds as Noth and Scruffin take a closer look at the bones inside the elevator.
Again, recovered and regrouped, the group rotates the sarcophagus. Shakily, but proud, Amadi volunteers once again to try the final elevator. He doesn’t expect the same thing to happen twice… but braces himself none the less.
To his relief, Amadi wasn’t crushed to death this time. Instead, he found himself in a small room blocked by a massive stone slab. Kraldar, Noth and Scruffin followed right behind, and the team ties a rope around the slab (as Kraldar spots a trap on the other side), and pull it into the small room, safely tumbling it over.
Safely passed the stone slab and avoiding the pressure plate, the party now walks through a hall of statues, which seem to approve of their very presence. Slowly walking down the hall, the group finds more evidence of wind, as there is a slight breeze coming from the statues hands. Strange, Amadi thinks. Very strange. Suddenly, as Noth walks ahead, she slumps over in a sudden, deep sleep. A strange floating pair of intestine-eyeballs floats around her, which Amadi quickly and effortlessly dismantles with his sword. The eyeballs, now squirming on the ground in pain, have no chance when Scruffin does an elaborate back flip over Noth’s body and lands some well placed magic missiles right into its dumb dome mask, leaving a bloody, gooey pulp in its wake. Amadi wakes Noth from her sleep, and the party continues.
Beyond the hall, the group finds what appears to be a living chamber. A night stand, bed, and table make up one room, and a stone shop make up the other. Some of the marble slabs look very expensive, but would be more than a challenge to bring back to Koshepa. A tap outside has more orange goo spilling from it, and a dangerous mold that Scruffin expertly dealt with via a ray of frost. There also seems to be a crapper with a small hole, which Pokey was very interested in. Looking into the hole, the group sees a pile of dirt, which Amadi assumes must have been crap, at one point.
While in the workshop, Amadi foolishly touches a small black stone item nicely placed on top of a pedestal. To my hoar, the stone transformed into a living beast in front of my eyes, and attacked me twice. Thankfully, my fathers great sword came into use once again, as it sunk deep into the Earth Elemental’s shoulder, killing it with the help of everyone else’s attacks.
Confused, tired, and rejected, the group wondered where the missing lantern might be. Have we missed something? Amadi wonders “I’ll bet its hidden in the water”. The group assembles and decides to go back to Koshepa, buy some water breathing potions (as well as other things), clean up some of the found treasures, and return ASAP. Amadi even considers staying behind to guard, but is convinced by Kraldar that the best solution is to work as a team, every step of the way.
Headed back to town, Amadi prays to the Defender that he aids them upon their return to the Cairn, and that help presents itself in unexpected ways. Kraldar’s unwavering faith in the defender has been inspiring, and Amadi thinks a prayer might as well be worth a shot. ‘I need this’ Amadi says allowed. ‘I have been poor all my life, and I feel like we are so close. Lets just agree to come back first thing, and not tell anyone what we are doing while we are in town. We can talk to Delaron later. But for now, I doubt he would be thrilled to aid us while we try to rob this tomb.’